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Entries from May 2008

Assassin’s Creed – usability / user experience review

May 18, 2008 · 2 Comments

How is it that a game can receive a wide range of review scores? A mediocre six seems light-years away from a stellar nine, however this is the range of scores that were awarded to Assassin’s Creed. After playing AC on and off for a few weeks now, there are times when I would have rated the game at either of these scores.  For me, AC would have been a solid 9 had it not been for the problems associated with its controls (input) and feedback (output).

Shrink wrap

I unwrapped the game whilst a friend was over, so I let him try it first while I observed.  He had difficulty with one of the tutorials where the aim was to move through a crowd by pushing them gently out of the way.  In AC, the UI provides visual feedback on which buttons on the controller are being pushed, so although he could see he was pushing the right buttons, he was still failing the tutorial. It turns out that (more…)

Categories: Video Games Usability
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